/usr/include/powerpc64-linux-gnu/asm
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auxvec.h18460644editdlrm
bitsperlong.h3120644editdlrm
bootx.h44010644editdlrm
bpf_perf_event.h400644editdlrm
byteorder.h5500644editdlrm
cputable.h23840644editdlrm
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elf.h134000644editdlrm
epapr_hcalls.h42590644editdlrm
errno.h2780644editdlrm
fcntl.h3670644editdlrm
ioctl.h3020644editdlrm
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ipcbuf.h10570644editdlrm
kvm.h261220644editdlrm
kvm_para.h27780644editdlrm
mman.h12790644editdlrm
msgbuf.h11590644editdlrm
nvram.h20620644editdlrm
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papr-miscdev.h1840644editdlrm
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papr-vpd.h5380644editdlrm
param.h310644editdlrm
perf_event.h5500644editdlrm
perf_regs.h27480644editdlrm
poll.h300644editdlrm
posix_types.h5940644editdlrm
ps3fb.h17810644editdlrm
ptrace.h77250644editdlrm
resource.h340644editdlrm
sembuf.h11440644editdlrm
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signal.h25470644editdlrm
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vas-api.h6490644editdlrm
Edit: /usr/lib/linux/uapi/powerpc/asm/ps3fb.h (1781B)
/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */ /* * Copyright (C) 2006 Sony Computer Entertainment Inc. * Copyright 2006, 2007 Sony Corporation * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published * by the Free Software Foundation; version 2 of the License. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _ASM_POWERPC_PS3FB_H_ #define _ASM_POWERPC_PS3FB_H_ #include #include /* ioctl */ #define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */ #define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */ #define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */ #define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */ #define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */ #define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */ #ifndef FBIO_WAITFORVSYNC #define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */ #endif struct ps3fb_ioctl_res { __u32 xres; /* frame buffer x_size */ __u32 yres; /* frame buffer y_size */ __u32 xoff; /* margine x */ __u32 yoff; /* margine y */ __u32 num_frames; /* num of frame buffers */ }; #endif /* _ASM_POWERPC_PS3FB_H_ */